Designing With Multiple Interactives: Five Common Pitfalls

   Designing With Multiple Interactives: Five Common Pitfalls by Allen, Sue, and Joshua Gutwill

    This is a pretty good paper talks about the multiple interactive experience design, and it presents 5 common problems to the readers. "1) multiple options with equal salience, 2) features allowing multiple users to interfere with one another, 3) options that encourage users to disrupt the phenomenon being displayed, 4) features that make the critical phenomenon difficult to find, and5) secondary features that obscure the primary feature."

    Solutions: "1) limit Functionality, 2) segment functionality, 3) create a hierarchy of salience.

    It also include a case study on interactive features of exhibits. The goal of the study is to find out what is best complexity of the interactive features. 1 Only interactive features, no video. 2 Less features, but with video. 3 No feature, only video. The result shows have a certain degree of live interaction is essential, and the interactive experience does not change much by adding more interactive features. 

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